The Cone of Experience
The cone of
experience is a pictorial device use to explain the interrelationships of the
various types of audio-visual media as well as their individual positions in
the learning process.
How Can
Instructors Use the Cone of Experience? According to Dale’s research, the least
effective method at the top, involves learning from information presented
through verbal symbols, i.e., listening to spoken words. The most effective
methods at the bottom, involves direct, purposeful learning experiences, such
as hands-on or field experience. Direct purposeful experiences represents
reality or the closet things to real, everyday life. The cone charts the
average retention rate for various methods of teaching. The further you
progress down the cone, the greater the learning and the more information is
likely to be retained. It also suggests that when choosing an instructional
method it is important to remember that involving students in the process strengthens
knowledge retention. It reveals that “action-learning” techniques result in up
to 90% retention. People learn best when they use perceptual learning styles.
Perceptual learning styles are sensory based. The more sensory channels
possible in interacting with a resource, the better chance that many students
can learn from it. According to Dale, instructors should design instructional
activities that build upon more real-life experiences. Dales’ cone of
experience is a tool to help instructors make decisions about resources and
activities. The instructor can ask the following: • Where will the student’s
experience with this instructional resource fit on the cone? How far is it
removed from real-life? • What kind of learning experience do you want to provide
in the classroom? • How does this instructional resource augment the
information supplied by the textbook? • What and how many senses can students
use to learn this instructional material? • Does the instructional material
enhance learning? The cone of
experience is a pictorial device use to explain the interrelationships of the
various types of audio-visual media as well as their individual positions in
the learning process.
How Can
Instructors Use the Cone of Experience? According to Dale’s research, the least
effective method at the top, involves learning from information presented
through verbal symbols, i.e., listening to spoken words. The most effective
methods at the bottom, involves direct, purposeful learning experiences, such
as hands-on or field experience. Direct purposeful experiences represents
reality or the closet things to real, everyday life. The cone charts the
average retention rate for various methods of teaching. The further you
progress down the cone, the greater the learning and the more information is
likely to be retained. It also suggests that when choosing an instructional
method it is important to remember that involving students in the process strengthens
knowledge retention. It reveals that “action-learning” techniques result in up
to 90% retention. People learn best when they use perceptual learning styles.
Perceptual learning styles are sensory based. The more sensory channels
possible in interacting with a resource, the better chance that many students
can learn from it. According to Dale, instructors should design instructional
activities that build upon more real-life experiences. Dales’ cone of
experience is a tool to help instructors make decisions about resources and
activities. The instructor can ask the following: • Where will the student’s
experience with this instructional resource fit on the cone? How far is it
removed from real-life? • What kind of learning experience do you want to provide
in the classroom? • How does this instructional resource augment the
information supplied by the textbook? • What and how many senses can students
use to learn this instructional material? • Does the instructional material
enhance learning?
Dale's
"Cone of Experience," which he intended to provide an intuitive model
of the concreteness of various kinds of audio-visual media, has been widely
misrepresented. Often referred to as the "Cone of Learning," it
purports to inform viewers of how much people remember based on how they
encounter information. However, Dale included no numbers and did not base his
cone on scientific research, and he also warned readers not to take the cone
too seriously. The numbers originated from 1967, when a Mobile oil company
employee named D. G. Treichler published a non-scholarly article in an audio
magazine titled Film and Audio-Visual Communications.
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